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MATERIALS,
ARTICLES AND REPORTS
Introduction
to Filografia project - Franzinelli Bruna Angela – Project Coordinator,
Erreffe, Pescia, Italy
1. Theoretical
introduction
1.1
The Filographic education - Claudio Mustacchi, Scuole Civiche, Milan
1.2
Reflections on creativity and multimedia - Athena Hadji and Athena
Zampara, Ideke, Greece.
1.3
Ten questions and answers on multimedia and creativity - Adriano Solidoro,
University of Milan Bicocca
1.4 Digital
Storytelling - Adriano Solidoro, University of Milan Bicocca
2.
Experimentation at the University of Applied Sciences - Hamburg
2.1
Experiences & Reflections - Jürgen Kalcher and Otto Ludemann
2.2
Creativity facilitated by Group Work - Jürgen Kalcher and Otto Ludemann
2.3
Creativity Experiences - First steps (.ppt)
2.4
Words and Pictures (.ppt) - Melanie Schulz and Norma Tartakovskij
3.
Experimentation at GIPAL - Lyon
3.1
Creative writing and multimedia
3.2
Experimentation by the French group
3.3
Creation of a music CD
4.
Experimentation at Ideke - Greece
4.1 The
implementation of Filografia project
4.2 Final
Report
5.
Experimentation at Scuole Civiche - Milan
5.1
Words never come on their own
- Claudio Mustacchi
5.2
Dear Colleague - Letters from Sebastiana Vilia, Cristina Spadaro,
Mario Rubio, Laura Villa, Livia , Paolo Garofalo.
More
multimedia content on Docebo, our e-learning platform, if you want to
give a look, and you are not a member, you can ask for a visitor ID and
PASSWORD, writing to adriano.solidoro@unimib.it
WEBSITES
World
Wide Writers (Socrates Project about multimedia creative writing for lifelong
learning)
www.writersonweb.net
About
digital storytelling:
Center
for Digital Storytelling in Berkeley, CA, USA
www.storycenter.org
Scott
County Schools: http://www.scott.k12.ky.us/technology/digitalstorytelling/ds.html
Digital Family Stories: http://www.digitalfamilystory.com
(which includes links to the BBC's Capture Wales and other examples of
digital stories)
In
Italian:
Ass.
Libera Università dell'Autobiografia: www.lua.it
La Libera Università dell'Autobiografia di Anghiari, Associazione culturale
senza fini di lucro fondata da Duccio Demetrio e Saverio Tutino nel 1998.
Tracce
di sé: www.traccedise.com
Ipertesto sul tema della Traccia di sé. Realizzato all'interno di una
dissertazione di tesi triennale in Scienze della Formazione.
BOOKS
Raelin,
J. (2001). "Public Reflection as the Basis for Learning." Management Learning,
32 (1), 11-30.
Resnick,
M., Rusk, N., and Cooke, S. (1998). "The Computer Clubhouse: Technological
Fluency in the Inner City." In Schön, D., Sanyal, B., and Mitchell, W.
(eds.), High Technology and Low-Income Communities, 266-286. Cambridge,
Mass: MIT Press, Rinaldi, C. and Gardner, H. (2001).
Turkle,
S., and S. Papert. (1990). "Epistemological pluralism: Styles and voices
within the computer culture." Signs 16:1, Chicago Univ. Press.
In
Italian:
MUSTACCHI
Claudio, 1999, Ogni uomo è un artista, Meltemi, Roma
Un libro che intreccia la storia dell'arte con quella della pedagogia
per invitare a rintracciare nella vita di ogni giorno, passioni, emozioni
e autenticità che trasformano ogni essere umano in un artista.
MUSTACCHI
Claudio, (a cura di), 2001, Nel corpo e nello sguardo. L'emozione estetica
nei luoghi della cura e della formazione, Unicopli, Milano
Il testo vuole riflettere sull'uso formativo e curativo dell'emozione
estetica, in particolare nei contesti di lavoro sociale e vuole - fra
l'altro - dimostrare come esista su questo approccio una cultura europea
diffusa, che trova nella chiave autobiografica un comune denominatore.
Centri di attenzione sono, tra gli altri, i laboratori di scrittura autobiografica,
gli atelier di pittura, il teatro nelle comunità psichiatriche, la creatività
in carcere .
GOOD
PRACTICES
The
Center for Digital Storytelling - www.storycenter.org
The Center for Digital Storytelling is a non-profit training, project
development, and research organization dedicated to assisting people in
using digital media to tell meaningful stories from their lives. The focus
is on developing large-scale projects for community, educational, and
business institutions, using the methods and principles of the Digital
Storytelling Workshop. They also offer workshops for organizations and
individuals and serve as an international clearinghouse of information
and resources about storytelling and new media.
The
Center for Reflective Community Practice (CRCP) - web.mit.edulcrcpl
The Center for Reflective Community Practice (CRCP) was established in
1998 as an outgrowth of the former Community Fellows Program at MIT's
Department of Urban Studies and Planning. The Center was founded on the
belief that the very forces that have brought about current social, economic,
and technological inequities, particularly among inner-city communities
and groups of color, also present opportunities for building sustainable
local efforts to address them. StoryLink is a pilot project of CRCP to
support the development by practitioners in the field in the tools, processes,
and strategies that can support poor and underserved communities in cultivating
knowledge as a form of capital for their own development.
The
Intel Computer Clubhouse Network - www.computerclubhouse.org/
The Computer Clubhouse provides a creative and safe after-school learning
environment where young people from under-served communities work with
adult mentors to explore their own ideas, develop skills, and build confidence
in themselves through the use of technology. Established in 1993 by The
Computer Museum (now part of the Museum of Science, Boston) in collaboration
with the MIT Media Laboratory, the Computer Clubhouse helps youth acquire
the tools necessary for personal and professional success.
Creative
Narrations - www.creativenarrations.net
Creative Narrations is a consulting organization specializing in multimedia
support and training for non-profi t and educational institutions. Bringing
together narrative, technology, and community building, Creative Narrations
mission is to provide organizations with the ability to document and represent
the voices and images of change.
VIDEO
ALPS
(Active Learning Practice for Schools), http://learnweb.harvard.edu/alps/home/index.cfm
Apple Learning Interchange, http://ali.apple.com
Curriculum Online, Video Case Studies,
http://www.curriculumonline.gov.uk/CaseStudies/casestudygeneric.htm
Digital Edge Learning Interchange: http://ali.apple.com/ali_sites/deli/
Education with New Technologies (ENT): http://learnweb.harvard.edu/ent/welcome/
eMints Videos: http://www.emints.org/about/video/
EnGauge Success Stories: http://www.ncrel.org/engauge/resource/stories/index.html
George Lucas Educational Foundation, http://www.glef.org
How People Learn, John Bransford, http://hpl.peabody.vanderbilt.edu:16080/exploringhpl/
In Time, http://www.intime.uni.edu/
Knowledge Loom: http://knowledgeloom.org/index.jsp
Northern Arizona University's Best Practices Clearinghouse: http://azk12.nau.edu/bestpractices/videocases/
Preparing Tomorrow's Teachers (PT3) Video Learning Tools, http://www.pt3.org/stories/video.html
Vermont Social Studies Project: http://www.vermontsocialstudies.org/vssp/home.html
VT3 - Vermont Teachers Teaching with Technology, http://www.uvm.edu/pt3/vt3/
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