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MATERIALS, ARTICLES AND REPORTS

Introduction to Filografia project - Franzinelli Bruna Angela – Project Coordinator, Erreffe, Pescia, Italy

1. Theoretical introduction
1.1 The Filographic education - Claudio Mustacchi, Scuole Civiche, Milan
1.2 Reflections on creativity and multimedia - Athena Hadji and Athena Zampara, Ideke, Greece.
1.3 Ten questions and answers on multimedia and creativity - Adriano Solidoro, University of Milan Bicocca
1.4 Digital Storytelling - Adriano Solidoro, University of Milan Bicocca

2. Experimentation at the University of Applied Sciences - Hamburg
2.1 Experiences & Reflections - Jürgen Kalcher and Otto Ludemann
2.2 Creativity facilitated by Group Work - Jürgen Kalcher and Otto Ludemann
2.3 Creativity Experiences - First steps (.ppt)
2.4 Words and Pictures (.ppt) - Melanie Schulz and Norma Tartakovskij

3. Experimentation at GIPAL - Lyon
3.1 Creative writing and multimedia
3.2 Experimentation by the French group
3.3 Creation of a music CD

4. Experimentation at Ideke - Greece
4.1 The implementation of Filografia project
4.2 Final Report

5. Experimentation at Scuole Civiche - Milan
5.1 Words never come on their own - Claudio Mustacchi
5.2 Dear Colleague - Letters from Sebastiana Vilia, Cristina Spadaro, Mario Rubio, Laura Villa, Livia , Paolo Garofalo.

More multimedia content on Docebo, our e-learning platform, if you want to give a look, and you are not a member, you can ask for a visitor ID and PASSWORD, writing to adriano.solidoro@unimib.it

 

WEBSITES

World Wide Writers (Socrates Project about multimedia creative writing for lifelong learning)
www.writersonweb.net

About digital storytelling:

Center for Digital Storytelling in Berkeley, CA, USA
www.storycenter.org

Scott County Schools: http://www.scott.k12.ky.us/technology/digitalstorytelling/ds.html

Digital Family Stories: http://www.digitalfamilystory.com (which includes links to the BBC's Capture Wales and other examples of digital stories)

In Italian:

Ass. Libera Università dell'Autobiografia: www.lua.it
La Libera Università dell'Autobiografia di Anghiari, Associazione culturale senza fini di lucro fondata da Duccio Demetrio e Saverio Tutino nel 1998.

Tracce di sé: www.traccedise.com
Ipertesto sul tema della Traccia di sé. Realizzato all'interno di una dissertazione di tesi triennale in Scienze della Formazione.

 

BOOKS

Raelin, J. (2001). "Public Reflection as the Basis for Learning." Management Learning, 32 (1), 11-30.

Resnick, M., Rusk, N., and Cooke, S. (1998). "The Computer Clubhouse: Technological Fluency in the Inner City." In Schön, D., Sanyal, B., and Mitchell, W. (eds.), High Technology and Low-Income Communities, 266-286. Cambridge, Mass: MIT Press, Rinaldi, C. and Gardner, H. (2001).

Turkle, S., and S. Papert. (1990). "Epistemological pluralism: Styles and voices within the computer culture." Signs 16:1, Chicago Univ. Press.

In Italian:

MUSTACCHI Claudio, 1999, Ogni uomo è un artista, Meltemi, Roma
Un libro che intreccia la storia dell'arte con quella della pedagogia per invitare a rintracciare nella vita di ogni giorno, passioni, emozioni e autenticità che trasformano ogni essere umano in un artista.

MUSTACCHI Claudio, (a cura di), 2001, Nel corpo e nello sguardo. L'emozione estetica nei luoghi della cura e della formazione, Unicopli, Milano
Il testo vuole riflettere sull'uso formativo e curativo dell'emozione estetica, in particolare nei contesti di lavoro sociale e vuole - fra l'altro - dimostrare come esista su questo approccio una cultura europea diffusa, che trova nella chiave autobiografica un comune denominatore. Centri di attenzione sono, tra gli altri, i laboratori di scrittura autobiografica, gli atelier di pittura, il teatro nelle comunità psichiatriche, la creatività in carcere .

 

 

GOOD PRACTICES

The Center for Digital Storytelling - www.storycenter.org
The Center for Digital Storytelling is a non-profit training, project development, and research organization dedicated to assisting people in using digital media to tell meaningful stories from their lives. The focus is on developing large-scale projects for community, educational, and business institutions, using the methods and principles of the Digital Storytelling Workshop. They also offer workshops for organizations and individuals and serve as an international clearinghouse of information and resources about storytelling and new media.

The Center for Reflective Community Practice (CRCP) - web.mit.edulcrcpl
The Center for Reflective Community Practice (CRCP) was established in 1998 as an outgrowth of the former Community Fellows Program at MIT's Department of Urban Studies and Planning. The Center was founded on the belief that the very forces that have brought about current social, economic, and technological inequities, particularly among inner-city communities and groups of color, also present opportunities for building sustainable local efforts to address them. StoryLink is a pilot project of CRCP to support the development by practitioners in the field in the tools, processes, and strategies that can support poor and underserved communities in cultivating knowledge as a form of capital for their own development.

The Intel Computer Clubhouse Network - www.computerclubhouse.org/
The Computer Clubhouse provides a creative and safe after-school learning environment where young people from under-served communities work with adult mentors to explore their own ideas, develop skills, and build confidence in themselves through the use of technology. Established in 1993 by The Computer Museum (now part of the Museum of Science, Boston) in collaboration with the MIT Media Laboratory, the Computer Clubhouse helps youth acquire the tools necessary for personal and professional success.

Creative Narrations - www.creativenarrations.net
Creative Narrations is a consulting organization specializing in multimedia support and training for non-profi t and educational institutions. Bringing together narrative, technology, and community building, Creative Narrations mission is to provide organizations with the ability to document and represent the voices and images of change.

 

 

VIDEO

ALPS (Active Learning Practice for Schools), http://learnweb.harvard.edu/alps/home/index.cfm
Apple Learning Interchange, http://ali.apple.com
Curriculum Online, Video Case Studies,
http://www.curriculumonline.gov.uk/CaseStudies/casestudygeneric.htm
Digital Edge Learning Interchange: http://ali.apple.com/ali_sites/deli/
Education with New Technologies (ENT): http://learnweb.harvard.edu/ent/welcome/
eMints Videos: http://www.emints.org/about/video/
EnGauge Success Stories: http://www.ncrel.org/engauge/resource/stories/index.html
George Lucas Educational Foundation, http://www.glef.org
How People Learn, John Bransford, http://hpl.peabody.vanderbilt.edu:16080/exploringhpl/
In Time, http://www.intime.uni.edu/
Knowledge Loom: http://knowledgeloom.org/index.jsp
Northern Arizona University's Best Practices Clearinghouse: http://azk12.nau.edu/bestpractices/videocases/
Preparing Tomorrow's Teachers (PT3) Video Learning Tools, http://www.pt3.org/stories/video.html
Vermont Social Studies Project: http://www.vermontsocialstudies.org/vssp/home.html
VT3 - Vermont Teachers Teaching with Technology, http://www.uvm.edu/pt3/vt3/

 


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PROJECT SOCRATES GRUNDTVIG FILOGRAFIA - Ecriture Créative et multimedia n. 116884
Info: adriano.solidoro@unimib.it